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447 lines
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447 lines
20 KiB
To learn functional programming without a purely functional language, the
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developer needs to know which statements are functional and which
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would not exist or be possible in a purely functional language.
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For this reason, a `functional checker' should be created. It should work
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in a similar fashion to linters like `shellcheck', `go vet' or `gosimple'\footnote{
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A list of Go linters can be found in golangci-lint\autocite{golangci-lint}.
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}, with different `rules' that are reported upon. This tool will be named `funcheck'.
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A set of rules should be compiled to identify common `non-functional' constructs
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which should then be reported upon.
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The first step is to define a set of rules.
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\subsection{Functional Purity}\label{sec:func-purity}
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The goal of funcheck is to report every construct that can not be considered
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to be purely functional. As there is no agreed upon definition on what
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functional purity is\autocite{functional-controversy}, the first step is to
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define functional purity for the context of this thesis:
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\begin{quote}
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A style of building the structure and elements of computer programs that
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treats all computation as the evaluation of mathematical functions. Purely
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functional programming may also be defined by forbidding changing state and
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mutable data.
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Purely functional programming consists in ensuring that functions, inside
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the functional paradigm, will only depend on their arguments, regardless of
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any global or local state.\autocite{functional-purity-wiki}
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\end{quote}
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This definition roughly brakes down into two parts; immutability and function
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purity. These parts and how they translate to Go will be discussed in the
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following chapters.
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\subsection{Forbidding mutability and changing state}\label{sec:mutability}
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\newglossaryentry{copy-by-value}{name=copy by value, description={Copy by value
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refers to the argument-passing style where the supplied arguments are
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copied. To pass references in Go, the developer needs to use pointers
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instead}}
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Immutability refers to objects --- variables --- that are unchangeable. This means
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that their state cannot be modified after it's creation and first assignment.
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Many programming languages provide features for making variables immutable.
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In Rust for example, variables are immutable by default. To explicitly declare
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a mutable variable, the \mintinline{rust}|mut| keyword has to be used: \mintinline{rust}|let mut x = 5;|.
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Java, in contrast, uses the \mintinline{java}|final| keyword:
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\begin{quote}
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A final variable can only be initialized once\autocite{final-java}
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\end{quote}
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`Only be initialized once' means that it cannot be reassigned later, effectively
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making that variable immutable.
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A caveat with Java's \mintinline{java}|final| keyword is that the immutability
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is only tied to the reference of that object, not
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it's contents (one may still change a field of an immutable object).
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C and C++ have two features to achieve immutability, the \mintinline{c}|#define|
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preprocessor and the \mintinline{c}|const| keyword.
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The \mintinline{c}|#define| directive does not declare variables, but rather
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works in a similar way to string replacement at compile time. These directives
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can also be expressions. For example, this is a valid define statement:
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\begin{ccode}
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#define AGE (20/2)
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\end{ccode}
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However, because \mintinline{c}|#define| is just text substitution, these
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identifiers are untyped.
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The \mintinline{c}|const| qualifier specifies that a variable's value
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will not be changed, making it immutable. This is effectively the equivalent
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to Java's \mintinline{java}|final|.
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Go has the \mintinline{go}|const| keyword too, and similar to C, constants can only be
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characters, strings, booleans or numeric values\footnote{In contrast to C, Go does
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have a boolean type}. A complex type --- a struct, interface or function --- cannot be constant.
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This means that the programmer cannot write
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\mintinline{go}|const x = MyStruct{A: a, B: b}| to make a struct immutable.
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A solution to making variables
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immutable is to explicitly not allow any mutations in a program, effectively
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disallowing all reassignments.
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To do this in Go, the simplest solution is
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to disallow the assignment operator \mintinline{go}|=|, and only
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allow it in combination with a declaration (\mintinline{go}|:=|).
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This solution also has the side-effect that it makes it impossible to mutate
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existing, complex data structures like maps and slices\footnote{By not
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allowing assignments, elements can not be updated by
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\mintinline{go}|s[0] = "zero"| / \mintinline{go}|m["key"] = "value"|.}.
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There are additional operators that work in a similar way to the assignment
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operator, for example \mintinline{go}|++|, \mintinline{go}|--| and
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\mintinline{go}|+=|. These are all `hidden' assignments and will need to
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be reported upon too.
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Go being a \gls{copy-by-value} language, mutating existing variables
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across functions works by passing pointers to these variables\footnote{
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An example for this can be found in Appendix~\ref{appendix:mutation}.}.
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When removing the regular assignment operators, the usage of pointers becomes
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second nature, as it cannot be updated either way.
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Technically, the only advantage that pointers have left, is that less memory has
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to be copied\footnote{The pointer still has to be passed, and thus copied, to the
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called function} if a variable's type is big enough\footnote{For example, it is
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cheaper to copy an \mintinline{go}|int32| than to take address of it, copy that
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(64 bit, on most systems) address and dereferencing it again}.
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This optimisation is left to the developer.
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In functional languages in contrast, this optimisation is usually left to the compiler
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and there are no pointers at all in the language\footnote{Except for things like the `foreign
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function interface' (FFI) in Haskell, which allows to call C functions from Haskell code}.
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A feature not discussed so far is shadowing. Shadowing a variable in a different
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scope is still possible by redeclaring it. As expected, even with the above
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mentioned limitations, the rules for shadowing variables do not change. This
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can be seen in Appendix~\ref{appendix:shadowing}.
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\subsection{Pure functions}
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A pure function is a function where the return value is only dependent on
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the arguments. With the same arguments, the function should always return
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the same values. The evaluation of the function is also not allowed to have
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any `side effects', meaning that it should not mutate non-local variables or
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references\footnote{This also includes `local static' variables, but Go does
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not have a way to make variables `static'.}.
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As discussed in the last Chapter~\ref{sec:mutability}, if reassignments
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are not allowed, mutating global variables is not possible either.
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If global state cannot be changed, it also cannot influence a function's return values.
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As such, forbidding reassignments is an extremely simple solution to
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ensure functional purity within the program. However, there is one
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important aspect that the solution does not solve: interacting with the outside world.
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\subsection{IO}
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Network and file access, time, randomness, user input and sensors are all examples
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of IO, things that interact with state outside of the program.
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Input and Output in a program --- through whether channel it may be --- is
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impure by design. Due to this, the Haskell language authors faced a difficult
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challenge; how to add impure functions to an otherwise completely pure
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language.
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In a pure language, functions only depend on their arguments, have
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no side effects and return a value computed from these arguments. Because
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of this, the execution order of functions is not relevant, a function
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can be executed whenever its return value is needed.
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Due to this, the compiler can optimise the code, calling the functions
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in a specific (or in no specific) order or omitting calls if their return
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values are unused.
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However, impure IO functions introduce some difficulties.
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For example, one would expect that it is possible to write a trivial `writeFile'
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function that takes a filename and a string with the contents for that file with
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the function definition roughly being:
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\begin{haskellcode}
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writeFile :: String -> String
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\end{haskellcode}
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Supposed that this function could be called with
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\mintinline{haskell}|writeFile "hello.txt" "Hello World"|. The function
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does not return anything, or its return value, for example the number
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of bytes that have been written to the file, is discarded on the call site.
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As there is no dependency on that function anymore, the compiler assumes that
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this function does not need to be executed at all --- it still expects all
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functions to be pure (even if this is not the case in this example).
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Being able to follow the purity guarantees, the compiler emits the call
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to the writeFile function and the file never gets written.
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Similarly, for getting user input:
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\begin{haskellcode}
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getChar :: Char
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\end{haskellcode}
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If this function is called multiple times, the compiler may reorder the
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execution of these calls, again, because it expects the functions to be
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pure, so the execution order should not matter:
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\begin{haskellcode}
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get2Chars = [getChar, getChar]
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\end{haskellcode}
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However, in this example, execution order is extremely important.
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To solve this problem, Haskell introduced the IO monad, in which
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all functions are wrapped with a `RealWorld' argument. So the
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\mintinline{haskell}|getChar| example would be written as\footnote{
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This is not the actual function header for getChar, only an illustration.
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The actual function header of getChar is \mintinline{haskell}|getChar :: IO Char|.
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}:
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\begin{haskellcode}
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getChar :: RealWorld -> (Char, RealWorld)
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\end{haskellcode}
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This can be read as `take the current RealWorld, do something with it,
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and return a Char and a (possibly changed) RealWorld'\autocite{haskell-io}.
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With this solution, the compiler cannot reorder or omit IO actions, ensuring
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the correct execution of the program.
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The IO monad is a sophisticated solution to work around the purity guarantees and
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enables Haskellers to use impure functions in an otherwise completely pure language.
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Put another way: the IO monad exists because of compiler optimisations, which in turn are
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based on the assumption that everything is pure.
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In Go, the compiler does not and can not make this assumption. There also
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is no `pure' keyword to mark a function as such. For that reason, the
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compiler cannot optimise as aggressively, and the whole IO problem does
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not exist. However, in the context of this thesis, interacting with the outside world ---
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using IO-functions --- means that functional purity cannot be guaranteed anymore.
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Haskell's solution to this issue is relatively complex, and while it may be applicable
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to Go, it would require massively rewriting Go's standard library. Furthermore,
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the IO monad does not make impure functions magically pure. Rather, it
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clearly marks functions as impure.
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Another issue, apart from the amount of work that would be needed, is that
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the goal is to provide an easy introduction to functional programming.
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IO, as one may see in these examples, is one of the hardest topics.
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For those reasons, although it may violate the functional purity requirements,
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the underlying issue with IO will be ignored. This means that the programmer
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will still be able to use IO functions as in regular Go programs.
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\subsection{Assignments in Go}
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As described in Section~\ref{sec:mutability}, the only check that needs
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to be done is that there are no reassignments in the code. There are a few
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exceptions to this rule, which will be covered later. First, it is important to have
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a few examples and test cases to be clear on what should be reported.
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To declare variables in Go, the \mintinline{go}|var| keyword is used.
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The var keyword needs to be followed by one or more identifiers and maybe
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types or the initial value. These are all valid declarations:
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\begin{listing}
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\begin{gocode}
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var i int
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var U, V, W float64
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var k = 1
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var x, y float32 = -1, -2
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\end{gocode}
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\caption{Go Variable Declarations}
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\end{listing}
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What can be seen in this example is that the type of the variable can be
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deducted automatically\footnote{The compiler will infer the type at compile
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time. That operation is always successful, although it may not be what
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the programmer desires. For example, \mintinline{go}|var x = 5| will
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always result in \mintinline{go}|x| to be of type \mintinline{go}|int|.},
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or be specified explicitly.
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However, the notation \mintinline{go}|var k = 1| is seldomly seen. This
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is due to the fact that there is a second way to declare and initialise
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variables to a specific value, the `short variable declaration' syntax:
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\begin{gocode}
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k := 1
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\end{gocode}
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\begin{quote}
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It is shorthand for a regular variable declaration with initializer expressions but no types:
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\begin{bnfcode}
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"var" IdentifierList = ExpressionList .
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\end{bnfcode}
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\autocite{short-hand-decl}
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\end{quote}
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In practice, the short variable declaration is used more often due to the
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fact that there is no need to specify the type of the variable manually and
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is shorter than its counterpart \mintinline{go}|var x = y|.
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Go also has increment, decrement and various other operators to reassign
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variables. Most of the operators that take a `left' and `right' expression
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also have a short-hand notation to reassign the value back to the variable,
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for example\footnote{This is a non-exhaustive list of operators. A complete listing
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of operators can be found in the Go language spec\autocite{spec-operators}.}:
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\begin{listing}
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\begin{gocode}
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var x = 5
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x += 5 // equal to x = x + 5
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x %= 3 // equal to x = x % 3
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x <<= 2 // equal to x = x << 2 (bit-shift)
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\end{gocode}
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\caption{Go Assignment Operators}
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\end{listing}
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All these operators are reassigning values and should be reported.
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However, as mentioned in the beginning of this chapter, there are a few exceptions
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to this rule:
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\subsubsection{Function Assignments}\label{sec:func-reassign}
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A variable declaration brings an identifier into scope. The Go Language Specification
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defines this scope according to the following rule:
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\begin{quote}
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The scope of a constant or variable identifier declared inside a function begins
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at the end of the ConstSpec or VarSpec (ShortVarDecl for short variable
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declarations) and ends at the end of the innermost containing block.
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\autocite{spec-scope}\end{quote}
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This definition holds an important caveat for function definitions:
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\begin{quote}
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The scope [...] begins \textbf{at the end} of the ConstSpec or VarSpec [...].
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\end{quote}
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This means that when defining a function, the functions identifier is not
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in scope within that function:
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\begin{listing}
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\begin{gocode}
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func X() {
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f := func() {
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f() // <- 'f' is not in scope yet.
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}
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}
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\end{gocode}
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\caption{Go scoping issue with recursive functions}
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\end{listing}
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In the above example, the function \mintinline{go}|f| cannot be called recursively. This is due
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to the fact that the identifier \mintinline{go}|f| is not in scope at \mintinline{go}|f|'s definition.
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Instead, it only enters scope after the closing brace of function \mintinline{go}|f|.
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This cannot be changed within the compiler without touching a lot of the scoping
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rules and changing these scoping rules may have unintended side effects. To exemplify,
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a naive solution to the issue would be to bring the identifier into scope right after the
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assignment operator (\mintinline{go}|=|). However, this would introduce further
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edge cases, as for example \mintinline{go}|x := x|, and extra measures would have
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to be taken to make such constructs illegal again.
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However, there is a simple, although verbose solution to this problem: The function
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has to be declared in advance:
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\begin{listing}
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\begin{gocode}
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func X() {
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var f func() // f enters scope after this line
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f = func() {
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f() // this is allowed, as f is in scope
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}
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}
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\end{gocode}
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\caption{Fixing the scope issue on recursive functions}
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\end{listing}
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This exception will need to be allowed by the assignment checker, as recursive functions
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are one of the building blocks in functional programming.
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\subsubsection{Multiple Assignments}\label{sec:multi-assign}
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\newglossaryentry{ebnf}{name=EBNF, description={Extended Backus-Naur Form, an extended version of the `Backus-Naur
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Form, a notation technique to describe programming language syntax}}
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As discussed at the beginning of this Chapter, the short variable declaration brings
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a variable into scope and assigns it to a given expression (value). It is also
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possible to declare multiple variables at once, as can be seen in the \gls{ebnf}
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notation:
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\begin{listing}
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\begin{bnfcode}
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ShortVarDecl = IdentifierList ":=" ExpressionList .
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\end{bnfcode}
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\end{listing}
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This clearly shows that both left- and right-hand side take a list, meaning one or more
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elements, making a statement like \mintinline{go}|x, y := 1, 2| valid\footnote{This also
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holds true for the \mintinline{go}|var| keyword}.
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However, there is an important note to be found in the language specification:
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\begin{quote}
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Unlike regular variable declarations, a short variable declaration may redeclare
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variables provided they were originally declared earlier in the same block (or
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the parameter lists if the block is the function body) with the same type, and
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at least one of the non-blank\footnote{The blank identifier (\mintinline{go}|_|)
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discards a value; \mintinline{go}|x, _ := f()|} variables is new. As a consequence, redeclaration
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can only appear in a multi-variable short declaration. Redeclaration does not
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introduce a new variable; it \textbf{just assigns a new value to the original}\autocite{short-hand-decl}.
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\begin{gocode}
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field1, offset := nextField(str, 0)
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field2, offset := nextField(str, offset) // redeclares offset
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\end{gocode}
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\end{quote}
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This should not be allowed, as the programmer can introduce mutation by redeclaring
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already existing variables in a short variable declaration.
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\subsubsection{For Loops}
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Although the aforementioned rules cover almost every case of reassignment, they miss
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one of the most important parts: For loops.
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In Go, there is only one looping construct, the \mintinline{go}|for| loop. However, it can
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be used in roughly four different ways:
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The infinite loop:
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\begin{gocode}
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for {
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// ...
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}
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\end{gocode}
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The while loop:
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\begin{gocode}
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for x == true { // boolean expression
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// ...
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}
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\end{gocode}
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The regular C-style for loop:
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\begin{gocode}
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for x := 0; x < 10; x++ {
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// ...
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}
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\end{gocode}
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And the range loop, which allows to range (iterate) over slices, maps and channels\footnote{Channels
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have not been discussed in this thesis, but are an important building block in Go's concurrency
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features. They work similarly to Unix Pipes (`|'), in that they allow to send data in and receive
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it on the other `side'. A \mintinline{go}|range| receives as long as the channel is not closed.}:
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\begin{gocode}
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for idx, elem := range []int{1,8,5,4} {
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// ...
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}
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\end{gocode}
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Range returns two values, both of which can be omitted\footnote{The values can be omitted
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by using the blank identifier `\_'. Skipping the index is thus
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\mintinline{go}|_, elem := range s|, while skipping the value with
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\mintinline{go}|i, _ := range s| which is equal to just \mintinline{go}|i := range s|.}. When
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ranging over a slice, the index and a copy of the element at that index is returned. For
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maps, the key and a copy of the corresponding value is returned.
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Except of the C-style for loop, the loops do not have a reassignment statement when
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converted to the AST. For this reason, they would not be detected by the previously defined rule and thus
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the programmer could use them.
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However, issues emerge when having a closer look at the loop constructs.
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The \mintinline{go}|range| loop needs to keep track of the element, and it does so (internally)
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by using a pointer. This results in a (internal) reassignment.
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The regular C-style for loop and the `while' loop do not work at all without reassignments.
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Although in the while-loop the reassignment happens at another place, most probably within the loop,
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it is easier for the user if a report on the loop construct is generated instead.
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The infinite loop does not contain any reassignments and is thereby be legal by the
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definition of the reassignment rule. Because of this, it should not be reported.
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All other for-loops need to be reported as they contain internal reassignments.
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